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Death's Head Tree
- STR
- 18 (+4)
- DEX
- 8 (-1)
- CON
- 16 (+3)
- INT
- 5 (-3)
- WIS
- 10 (+0)
- CHA
- 13 (+1)
The tree's allies can willingly end their moves in the tree's space. Allies in the tree's space have Half Cover.
If the tree dies, 2d6 Death's Head Trees regrow around the same place in 365 days unless the tree is killed by a creature under the effect of a Bless spell using a weapon that deals Slashing damage.
Actions
The tree makes two Slam attacks.
Melee Attack Roll: +6, reach 10 ft. Hit: 15 (2d10 + 4) Bludgeoning damage.
Dexterity Saving Throw: DC 14, each creature in a 10-foot-radius Sphere centered on a point the tree can see within 120 feet. Failure: 10 (3d6) Necrotic damage, and the creature has the Poisoned condition until the start of the tree's next turn. Success: Half damage only.
Bonus Actions
Each Undead ally in the tree's space can immediately take a Reaction to gain 5 Temporary Hit Points.
Find this creature in the encounter builder

Source: Ravenloft: The Horrors Within, p. 243 - Licenses and attribution