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Deathlock Mastermind
- STR
- 11 (+0)
- DEX
- 16 (+3)
- CON
- 12 (+1)
- INT
- 15 (+2)
- WIS
- 12 (+1)
- CHA
- 17 (+3)
Magical darkness doesn't impede the deathlock's darkvision.
The deathlock has advantage on saving throws against any effect that turns Undead.
The deathlock doesn't require air, food, drink, or sleep.
The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: detect magic, disguise self, mage armor, minor illusion
1/day each: darkness, dimension door, dispel magic, fly, invisibility
Actions
The deathlock makes two Deathly Claw or Grave Bolt attacks.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3 necrotic damage).
Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 13 (3d8) necrotic damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or become restrained as shadowy tendrils wrap around it for 1 minute. A restrained target can use its action to repeat the saving throw, ending the effect on itself on a success.
Find this creature in the encounter builder

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 87 - Licenses and attribution