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Deathlock
- STR
- 11 (+0)
- DEX
- 15 (+2)
- CON
- 10 (+0)
- INT
- 14 (+2)
- WIS
- 12 (+1)
- CHA
- 16 (+3)
The deathlock has advantage on saving throws against any effect that turns Undead.
The deathlock doesn't require air, food, drink, or sleep.
The deathlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):
At will: detect magic, disguise self, mage armor, mage hand
1/day each: dispel magic, hunger of Hadar, invisibility, spider climb
Actions
The deathlock makes two Deathly Claw or Grave Bolt attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) necrotic damage.
Find this creature in the encounter builder

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 86 - Licenses and attribution