Dermot Wurder (Tier 1)

Small Humanoid (Cleric, Goblin, Goblinoid), Lawful Good

STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
16 (+3)
CHA
10 (+0)
Spellcasting.

Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: guidance, light, spare the dying

1/day each: bless, cure wounds

Actions

Multiattack.

Dermot makes one Warhammer attack and one Searing Wrath attack.

Warhammer.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage when used with two hands.

Searing Wrath.

Ranged Spell Attack: +5 to hit, range 60 ft., one creature. Hit: 9 (2d8) radiant damage, and the target is blinded until the end of its next turn.

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Dermot Wurder (Tier 1)

Source: Critical Role: Call of the Netherdeep, p. 188 - Licenses and attribution