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Dermot Wurder (Tier 3)
- STR
- 18 (+4)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 20 (+5)
- CHA
- 10 (+0)
Dermot wears mariner's armor and wields a ruidium warhammer (see appendix B). If Dermot rolls a 1 on an attack roll made with the warhammer, he must succeed on a DC 20 Charisma saving throw or gain 1 level of exhaustion.
Dermot casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):
At will: guidance, light, spare the dying
1/day: revivify
2/day each: bless (at 3rd level), cure wounds (at 3rd level)
Actions
Dermot makes one Ruidium Warhammer attack and one Searing Wrath attack.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage when used with two hands, plus 7 (2d6) psychic damage.
Ranged Spell Attack: +8 to hit, range 60 ft., one creature. Hit: 22 (5d8) radiant damage, and the target is blinded until the end of its next turn.
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Source: Critical Role: Call of the Netherdeep, p. 193 - Licenses and attribution