Dire Worg

Huge Fey, Neutral Evil

STR
22 (+6)
DEX
14 (+2)
CON
18 (+4)
INT
7 (-2)
WIS
16 (+3)
CHA
8 (-1)
Magic Resistance.

The worg has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack.

The worg makes three Bite attacks.

Bite.

Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the worg's next turn. While Poisoned, the target can't regain Hit Points.

Dreadful Howl (Recharge 5-6).

Wisdom Saving Throw: DC 16, each creature within 30 feet that isn't a worg. Failure: 36 (8d8) Psychic damage, and the target has the Frightened condition until the start of the worg's next turn. Success: Half damage only.

Bonus Actions

Warp Step.

The worg teleports, along with a willing creature of its choice within 5 feet of it, up to 30 feet to an unoccupied space it can see.

Find this creature in the encounter builder

Dire Worg

Source: Monster Manual (2025), p. 335 - Licenses and attribution