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Dire Worg
- STR
- 22 (+6)
- DEX
- 14 (+2)
- CON
- 18 (+4)
- INT
- 7 (-2)
- WIS
- 16 (+3)
- CHA
- 8 (-1)
The worg has Advantage on saving throws against spells and other magical effects.
Actions
The worg makes three Bite attacks.
Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the worg's next turn. While Poisoned, the target can't regain Hit Points.
Wisdom Saving Throw: DC 16, each creature within 30 feet that isn't a worg. Failure: 36 (8d8) Psychic damage, and the target has the Frightened condition until the start of the worg's next turn. Success: Half damage only.
Bonus Actions
The worg teleports, along with a willing creature of its choice within 5 feet of it, up to 30 feet to an unoccupied space it can see.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 335 - Licenses and attribution