Diviner Wizard

Medium Humanoid, Any Alignment

STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
18 (+4)
WIS
12 (+1)
CHA
11 (+0)
Spellcasting.

The diviner casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 15):

At will: mage hand, message, prestidigitation

2/day each: arcane eye, detect magic, detect thoughts, fly, lightning bolt, locate object, mage armor, Rary's telepathic bond

1/day each: true seeing

Actions

Multiattack.

The diviner makes three Arcane Burst attacks.

Arcane Burst.

Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 120 ft., one target. Hit: 20 (3d10 + 4) radiant damage.

Overwhelming Revelation (Recharge 5-6).

The diviner magically creates a burst of illumination in a 10-foot-radius sphere centered on a point within 120 feet of it. Each creature in that area must make a DC 15 Wisdom saving throw. On a failed save, a creature takes 45 (10d8) psychic damage and is stunned until the end of the diviner's next turn. On a successful save, the creature takes half as much damage and isn't stunned.

Reactions

Portent (3/Day).

When the diviner or a creature it can see makes an attack roll, a saving throw, or an ability check, the diviner rolls a d20 and chooses whether to use that roll in place of the d20 rolled for the attack roll, saving throw, or ability check.

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Diviner Wizard

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 261 - Licenses and attribution