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Dolgrim
- STR
- 15 (+2)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 8 (-1)
- WIS
- 10 (+0)
- CHA
- 8 (-1)
Dual Consciousness.
The dolgrim has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Actions
Multiattack.
The dolgrim makes three attacks.
Morningstar.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Spear.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Hand Crossbow.
Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Find this creature in the encounter builder

Source: Eberron: Rising from the Last War, p. 291 - Licenses and attribution