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Dolphin
- STR
- 14 (+2)
- DEX
- 13 (+1)
- CON
- 13 (+1)
- INT
- 6 (-2)
- WIS
- 12 (+1)
- CHA
- 7 (-2)
Hold Breath.
The dolphin can hold its breath for 20 minutes.
Actions
Slam.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage. If the dolphin moved at least 30 feet straight toward the target immediately before the hit, the target takes an extra 3 (1d6) bludgeoning damage.
Find this creature in the encounter builder

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 97 - Licenses and attribution