Don-Jon Raskin

Medium Humanoid (Human), Neutral

STR
11 (+0)
DEX
10 (+0)
CON
13 (+1)
INT
12 (+1)
WIS
10 (+0)
CHA
14 (+2)
Brave.

Don-Jon has advantage on saving throws against being frightened.

Not Dead Yet (Recharges after a Long Rest).

If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.

Actions

Multiattack.

Don-Jon makes three melee attacks.

Dagger.

Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

Sling.

Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit: 2 (1d4) bludgeoning damage.

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Don-Jon Raskin

Source: Essentials Kit: Dragon of Icespire Peak, p. 56 - Licenses and attribution