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Draegloth
- STR
- 20 (+5)
- DEX
- 15 (+2)
- CON
- 18 (+4)
- INT
- 13 (+1)
- WIS
- 11 (+0)
- CHA
- 11 (+0)
Fey Ancestry.
The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.
Spellcasting.
The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):
At will: dancing lights, darkness
1/day each: confusion, faerie fire
Actions
Multiattack.
The draegloth makes one Bite attack and two Claw attacks.
Bite.
Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.
Claw.
Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.
Find this creature in the encounter builder

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 98 - Licenses and attribution