Draegloth

Large Fiend (Demon), Chaotic Evil

STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
11 (+0)
CHA
11 (+0)
Fey Ancestry.

The draegloth has advantage on saving throws against being charmed, and magic can't put it to sleep.

Spellcasting.

The draegloth casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 11):

At will: dancing lights, darkness

1/day each: confusion, faerie fire

Actions

Multiattack.

The draegloth makes one Bite attack and two Claw attacks.

Bite.

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

Claw.

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Find this creature in the encounter builder

Draegloth

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 98 - Licenses and attribution