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Drannin Splithelm
- STR
- 19 (+4)
- DEX
- 10 (+0)
- CON
- 18 (+4)
- INT
- 11 (+0)
- WIS
- 8 (-1)
- CHA
- 12 (+1)
Drannin takes an additional action on his turn.
A melee weapon deals one extra die of its damage when Drannin hits with it (included in the attack).
Drannin has advantage on saving throws against poison.
Drannin can reroll a saving throw that he fails. He must use the new roll.
Drannin can use a bonus action to regain 16 (1d10 + 11) hit points.
Drannin wears a control amulet for his shield guardian (see the Monster Manual) and a ring of cold resistance. He also carries a potion of frost giant strength.
Actions
Drannin makes three attacks with his greataxe.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.
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Source: Princes of the Apocalypse, p. 210 - Licenses and attribution