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Dretch
- STR
- 11 (+0)
- DEX
- 11 (+0)
- CON
- 12 (+1)
- INT
- 5 (-3)
- WIS
- 8 (-1)
- CHA
- 3 (-4)
Actions
The dretch makes two attacks: one with its bite and one with its claws.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.
A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 57 - Licenses and attribution