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Drivvin Freth
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 20 (+5)
- WIS
- 15 (+2)
- CHA
- 16 (+3)
Drivvin has advantage on saving throws against spells and other magical effects.
Drivvin is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
At will: disguise self, invisibility
Cantrips (at will): fire bolt, light, mage hand, prestidigitation, shocking grasp
Level 1 (4 slots): detect magic, identify, mage armor*, magic missile
Level 2 (3 slots): detect thoughts, mirror image, misty step
Level 3 (3 slots): counterspell, fly, lightning bolt
Level 4 (3 slots): banishment, fire shield, stoneskin*
Level 5 (3 slots): cone of cold, scrying, wall of force
Level 6 (1 slots): globe of invulnerability
Level 7 (1 slots): teleport
Level 8 (1 slots): mind blank*
Level 9 (1 slots): time stop
*Drivvin casts these spells on itself before combat.
Actions
Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Drivvin magically summons a demon of challenge rating 6 or lower. The summoned demon appears in an unoccupied space within 60 feet of him, acts as his ally, and can't summon other demons. The summoned demon remains until Drivvin dismisses it as an action or until the demon is reduced to 0 hit points.
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Source: Waterdeep: Dungeon of the Mad Mage, p. 169 - Licenses and attribution