Drow Elite Warrior of Lolth

Medium Humanoid (Elf), Chaotic Evil

STR
13 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
12 (+1)
Fey Ancestry.

The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.

Sunlight Sensitivity.

While in sunlight, the drow has Disadvantage on attack rolls.

Underdark Magic (3/Day).

The drow casts Darkness, Faerie Fire, or Levitate (self only), requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12).

3/day: Darkness, Faerie Fire, Levitate

Actions

Multiattack.

The drow makes two attacks using Shortsword or Drow Hand Crossbow in any combination

Shortsword.

Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage plus 10 (3d6) Poison damage.

Drow Hand Crossbow.

Ranged Attack Roll: +7, range 30/120 ft. Hit: 7 (1d6 + 4) Piercing damage, and the target makes a saving throw. Constitution Saving Throw: DC 15. Failure: The target has the Poisoned condition for 1 hour. While Poisoned in this way, the target also has the Unconscious condition. The target wakes up if it takes damage or if a creature within 5 feet of it takes an action to wake it.

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Drow Elite Warrior of Lolth

Source: The Lost Library of Lethchauntos, p. 260 - Licenses and attribution