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Drow Priestess of Lolth
- STR
- 10 (+0)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 13 (+1)
- WIS
- 18 (+4)
- CHA
- 17 (+3)
The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.
While in sunlight, the drow has Disadvantage on attack rolls.
The drow casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability:
At will: Dancing Lights, Guidance, Thaumaturgy
The drow casts Cure Wounds, Darkness, Dispel Magic, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
3/day: Cure Wounds, Darkness, Dispel Magic, Lesser Restoration
Actions
The drow makes three Scourge attacks.
Melee Attack Roll: +5, reach 10 ft. Hit: 6 (1d6 + 3) Piercing damage plus 17 (5d6) Poison damage.
Constitution Saving Throw: DC 15, each enemy in a 20-foot Emanation originating from the drow. Failure: 33 (6d10) Piercing damage, and the target has the Restrained condition until the start of the drow's next turn. Success: Half damage only.
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Source: The Lost Library of Lethchauntos, p. 261 - Licenses and attribution