Druid of the Old Ways

Medium Humanoid (Any Race), Chaotic Neutral

STR
11 (+0)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
20 (+5)
CHA
14 (+2)
Siege Monster.

The druid deals double damage to objects and structures.

Speak with Beasts and Plants.

The druid can communicate with beasts and plants as if they shared a language.

Spellcasting.

The druid is a 12th-level Gruul spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, resistance, thorn whip

Level 1 (4 slots): cure wounds, faerie fire, thunderwave

Level 2 (3 slots): beast sense, flame blade, pass without trace

Level 3 (3 slots): conjure animals, dispel magic, plant growth

Level 4 (3 slots): dominate beast, freedom of movement, wall of fire

Level 5 (2 slots): commune with nature, conjure elemental, scrying

Level 6 (1 slots): transport via plants, wall of thorns

Actions

Quarterstaff.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

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Druid of the Old Ways

Source: Guildmasters' Guide to Ravnica, p. 239 - Licenses and attribution