Failed to load data. Try again
Duke Thalamra Vanthampur
- STR
- 17 (+3)
- DEX
- 10 (+0)
- CON
- 15 (+2)
- INT
- 13 (+1)
- WIS
- 16 (+3)
- CHA
- 18 (+4)
Thalamra has advantage on saving throws against being charmed or frightened.
Thalamra can see normally in darkness, both magical and nonmagical, out to a distance of 120 feet.
Actions
Thalamra uses eldritch blast twice or makes two unarmed strikes.
Ranged Spell Attack: +6 to hit, range 120 ft., one creature. Hit: 9 (1d10 + 4) force damage.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 bludgeoning damage.
Reactions
When Thalamra is damaged by a creature within 60 feet of her that she can see, the creature that damaged her is engulfed in hellish flames and must make a DC 14 Dexterity saving throw, taking 16 (3d10) fire damage on a failed save, or half as much damage on a successful one.
Find this creature in the encounter builder

Source: Baldur's Gate: Descent Into Avernus, p. 38 - Licenses and attribution