Dum-Dum Goblin

Small Humanoid (Goblinoid), Neutral Evil

STR
8 (-1)
DEX
14 (+2)
CON
10 (+0)
INT
10 (+0)
WIS
8 (-1)
CHA
8 (-1)
Nimble Escape.

The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Catch me if you can!.

Dum-Dum Goblins will opt to run and hide before fighting! A DC 15 Dexterity check must be made before they can be attacked.

Scimitar.

Melee Weapon Attack: +4 to hit, one target. Hit: 3 (1d6 +2) slashing damage.

Shortbow.

Ranged Weapon Attack: +4 to hit, one target. Hit: 6 (1d6 + 2) piercing damage.

Find this creature in the encounter builder

Dum-Dum Goblin

Source: Adventure with Muk, p. 32 - Licenses and attribution