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Dum-Dum Goblin
- STR
- 8 (-1)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 10 (+0)
- WIS
- 8 (-1)
- CHA
- 8 (-1)
Nimble Escape.
The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Actions
Catch me if you can!.
Dum-Dum Goblins will opt to run and hide before fighting! A DC 15 Dexterity check must be made before they can be attacked.
Scimitar.
Melee Weapon Attack: +4 to hit, one target. Hit: 3 (1d6 +2) slashing damage.
Shortbow.
Ranged Weapon Attack: +4 to hit, one target. Hit: 6 (1d6 + 2) piercing damage.
Find this creature in the encounter builder

Source: Adventure with Muk, p. 32 - Licenses and attribution