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Dust Mephit
- STR
- 5 (-3)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 9 (-1)
- WIS
- 11 (+0)
- CHA
- 10 (+0)
When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.
At will: sleep
Actions
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 215 - Licenses and attribution