East Wind

Medium Humanoid (Any Race), Any Alignment

STR
11 (+0)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
16 (+3)
CHA
10 (+0)
Special Equipment.

East Wind is armed with a longsword that is a polymorph blade.

Unarmored Defense.

While East Wind is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.

Actions

Multiattack.

East Wind makes three unarmed strikes or three dart attacks.

Unarmed Strike.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the target is a creature, East Wind can choose one of the following additional effects:

  • The target must succeed on a DC 13 Strength saving throw or drop one item it is holding (adept's choice).
  • The target must succeed on a DC 13 Dexterity saving throw or be knocked prone.
  • The target must succeed on a DC 13 Constitution saving throw or be stunned until the end of East Wind's next turn.
Dart.

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Polymorph Blade.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage. If East Wind rolls a 20 on the attack roll, the target must succeed on a DC 15 Wisdom saving throw or suffer the effects of a polymorph spell.

Reactions

Deflect Missile.

In response to being hit by a ranged weapon attack, East Wind deflects the missile. The damage it takes from the attack is reduced by 1d10 + 3. If the damage is reduced to 0, the adept catches the missile if it's small enough to hold in one hand and the adept has a hand free.

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East Wind

Source: Lost Laboratory of Kwalish, p. 14 - Licenses and attribution