Edgin Darvis

Medium Humanoid (Bard), Chaotic Good

STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Spellcasting.

Edgin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

At will: friends, message

1/day: suggestion

3/day each: charm person, disguise self

Actions

Multiattack.

Edgin makes two Reinforced Lute or Shortsword attacks.

Reinforced Lute.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 11 (2d10) thunder damage.

Shortsword.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 11 (2d10) thunder damage.

Disorienting Words.

Edgin magically taunts up to three creatures he can see within 60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on the next attack roll it makes before the start of Edgin's next turn.

Reactions

Inspiring Words (3/Day).

When a creature Edgin can see within 60 feet of himself fails an ability check, an attack roll, or a saving throw, Edgin grants the creature magical encouragement. The creature can roll a d8 and add the number rolled to the total, potentially turning the failure into a success.

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Edgin Darvis

Source: Thieves' Gallery - Licenses and attribution