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Edgin Darvis
- STR
- 14 (+2)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 14 (+2)
- WIS
- 16 (+3)
- CHA
- 18 (+4)
Edgin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):
At will: friends, message
1/day: suggestion
3/day each: charm person, disguise self
Actions
Edgin makes two Reinforced Lute or Shortsword attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage plus 11 (2d10) thunder damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 11 (2d10) thunder damage.
Edgin magically taunts up to three creatures he can see within 60 feet of himself. Each creature must succeed on a DC 15 Wisdom saving throw or take 10 (3d6) psychic damage and have disadvantage on the next attack roll it makes before the start of Edgin's next turn.
Reactions
When a creature Edgin can see within 60 feet of himself fails an ability check, an attack roll, or a saving throw, Edgin grants the creature magical encouragement. The creature can roll a d8 and add the number rolled to the total, potentially turning the failure into a success.
Find this creature in the encounter builder

Source: Thieves' Gallery - Licenses and attribution