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Elder Monastery of the Distressed Body Monk
- STR
- 11 (+0)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 13 (+1)
- CHA
- 14 (+2)
The monk has advantage on saving throws against being charmed or frightened.
The monk is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
Level 1 (4 slots): command, inflict wounds, shield of faith
Level 2 (3 slots): hold person, spiritual weapon
Actions
The monk makes two melee attacks.
Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 40/100 ft., one creature. Hit: 7 (1d10 + 2) force damage. The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke or fog.
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Source: Lost Laboratory of Kwalish, p. 12 - Licenses and attribution