Elemental Cultist

Small or Medium Humanoid, Chaotic Evil

STR
18 (+4)
DEX
12 (+1)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
12 (+1)
Spellcasting.

The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):

At will: Elementalism, Mage Hand

Actions

Multiattack.

The cultist makes three attacks, using Elemental Flail or Elemental Claw in any combination.

Elemental Flail.

Melee Attack Roll: +7, reach 5 ft. Hit: 25 (6d6 + 4) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder.

Elemental Claw.

Ranged Attack Roll: +7, range 120 ft. Hit: 22 (4d10) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder. If the target is a Medium or smaller creature, the cultist moves the target up to 10 feet straight toward or away from itself.

Reactions

Elemental Absorption (1/Day).

Trigger: The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage. Response: The cultist gives itself Resistance to that instance of damage and gains 10 Temporary Hit Points.

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Elemental Cultist

Source: Monster Manual (2025), p. 87 - Licenses and attribution