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Elemental Cultist
- STR
- 18 (+4)
- DEX
- 12 (+1)
- CON
- 16 (+3)
- INT
- 14 (+2)
- WIS
- 18 (+4)
- CHA
- 12 (+1)
The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 15):
At will: Elementalism, Mage Hand
Actions
The cultist makes three attacks, using Elemental Flail or Elemental Claw in any combination.
Melee Attack Roll: +7, reach 5 ft. Hit: 25 (6d6 + 4) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder.
Ranged Attack Roll: +7, range 120 ft. Hit: 22 (4d10) damage of a type chosen by the cultist: Acid, Cold, Fire, Lightning, or Thunder. If the target is a Medium or smaller creature, the cultist moves the target up to 10 feet straight toward or away from itself.
Reactions
Trigger: The cultist takes Acid, Cold, Fire, Lightning, or Thunder damage. Response: The cultist gives itself Resistance to that instance of damage and gains 10 Temporary Hit Points.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 87 - Licenses and attribution