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Elephant
- STR
- 22 (+6)
- DEX
- 9 (-1)
- CON
- 17 (+3)
- INT
- 3 (-4)
- WIS
- 11 (+0)
- CHA
- 6 (-2)
Actions
Multiattack.
The elephant makes two Gore attacks.
Gore.
Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
Bonus Actions
Trample.
Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 353 - Licenses and attribution