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Elister
- STR
- 10 (+0)
- DEX
- 10 (+0)
- CON
- 12 (+1)
- INT
- 13 (+1)
- WIS
- 16 (+3)
- CHA
- 13 (+1)
As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.
Elister is a 5th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). Elister has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
Level 1 (4 slots): cure wounds, guiding bolt, sanctuary
Level 2 (3 slots): lesser restoration, spiritual weapon
Level 3 (2 slots): dispel magic, create food and water
Actions
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.
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Source: Storm King's Thunder, p. 154 - Licenses and attribution