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Embric
- STR
- 15 (+2)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 14 (+2)
- WIS
- 11 (+0)
- CHA
- 14 (+2)
Embric's spellcasting ability is Constitution (+4 to hit with spell attacks). He can innately cast the following spells, requiring no material components:
At will: produce flame
Actions
Embric makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
Embric adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
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Source: Waterdeep: Dragon Heist, p. 32 - Licenses and attribution