Embric

Medium Humanoid (Genasi), Neutral Good

STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Innate Spellcasting.

Embric's spellcasting ability is Constitution (+4 to hit with spell attacks). He can innately cast the following spells, requiring no material components:

At will: produce flame

Actions

Multiattack.

Embric makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger.

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry.

Embric adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Find this creature in the encounter builder

Embric

Source: Waterdeep: Dragon Heist, p. 32 - Licenses and attribution