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Emerald Claw Commander
- STR
- 18 (+4)
- DEX
- 11 (+0)
- CON
- 15 (+2)
- INT
- 15 (+2)
- WIS
- 12 (+1)
- CHA
- 14 (+2)
While in a 30-foot Emanation originating from the commander, the commander and its allies have Advantage on attack rolls and saving throws, provided the commander doesn't have the Incapacitated condition.
Actions
The commander makes two attacks, using Flail or Javelin in any combination.
Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Bludgeoning damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied—and the target has Disadvantage on its next attack roll before the start of the commander's next turn.
Melee or Ranged Attack Roll: +6, reach 5 ft. or range 30/120 ft. Hit: 7 (1d6 + 4) Piercing damage—plus 7 (2d6) Necrotic damage if the commander is Bloodied.
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Source: Eberron: Forge of the Artificer, p. 90 - Licenses and attribution