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Emerald Claw Knight
- STR
- 17 (+3)
- DEX
- 11 (+0)
- CON
- 14 (+2)
- INT
- 13 (+1)
- WIS
- 10 (+0)
- CHA
- 13 (+1)
Actions
Multiattack.
The knight makes two attacks, using Flail or Javelin in any combination.
Flail.
Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied—and the target has Disadvantage on its next attack roll before the start of the knight's next turn.
Javelin.
Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied.
Find this creature in the encounter builder

Source: Eberron: Forge of the Artificer, p. 90 - Licenses and attribution