Emerald Claw Knight

Small or Medium Humanoid, Lawful Evil

STR
17 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
13 (+1)
WIS
10 (+0)
CHA
13 (+1)

Actions

Multiattack.

The knight makes two attacks, using Flail or Javelin in any combination.

Flail.

Melee Attack Roll: +5, reach 5 ft. Hit: 7 (1d8 + 3) Bludgeoning damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied—and the target has Disadvantage on its next attack roll before the start of the knight's next turn.

Javelin.

Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit: 6 (1d6 + 3) Piercing damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied.

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Emerald Claw Knight

Source: Eberron: Forge of the Artificer, p. 90 - Licenses and attribution