Emerald Enclave Scout

Medium Humanoid (Dwarf), Lawful Neutral

STR
11 (+0)
DEX
14 (+2)
CON
14 (+2)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)
Dwarven Resilience.

The scout has advantage on saving throws against poison.

Keen Hearing and Sight.

The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack.

The scout makes two melee attacks.

War Pick.

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Heavy Crossbow.

Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Find this creature in the encounter builder

Emerald Enclave Scout

Source: Out of the Abyss, p. 130 - Licenses and attribution