Equinal Guardinal

Large Celestial, Neutral Good

STR
23 (+6)
DEX
16 (+3)
CON
17 (+3)
INT
15 (+2)
WIS
14 (+2)
CHA
12 (+1)
Headfirst Charge.

If the equinal moves at least 30 feet in a straight line toward a creature and ends within 5 feet of it, that creature must succeed on a DC 17 Strength saving throw or take 14 (4d6) bludgeoning damage and have the prone condition.

Actions

Multiattack.

The equinal makes two Fist attacks.

Fist.

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 3 (1d6) radiant damage.

Rock.

Ranged Weapon Attack: +9 to hit, range 60/180 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or have the prone condition.

Shout (Recharge 6).

The equinal lets out a booming shout. Each creature within 30 feet of the equinal must succeed on a DC 14 Constitution saving throw or have the stunned condition until the end of the equinal's next turn.

Find this creature in the encounter builder

Equinal Guardinal

Source: Morte's Planar Parade, p. 33 - Licenses and attribution