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Faerie Dragon Youth
- STR
- 3 (-4)
- DEX
- 16 (+3)
- CON
- 12 (+1)
- INT
- 12 (+1)
- WIS
- 12 (+1)
- CHA
- 14 (+2)
The dragon has Advantage on saving throws against spells and other magical effects.
The dragon casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 12):
At will: Dancing Lights, Mage Hand, Minor Illusion
The dragon casts Greater Invisibility on itself, requiring no spell components and using the same spellcasting ability as Spellcasting.
At will: Greater Invisibility
Actions
Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage plus 2 (1d4) Psychic damage.
Wisdom Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: The target has the Incapacitated condition until the end of its next turn and uses all its movement on its turn to move in a random direction.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 117 - Licenses and attribution