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Faerie Pest
- STR
- 8 (-1)
- DEX
- 16 (+3)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 14 (+2)
The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):
1/day: blindness/deafness
2/day each: bane, grease
Actions
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) poison damage. If the faerie had advantage on the attack roll, the target takes an additional 3 (1d6) slashing damage.
The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Bonus Actions
The faerie takes the Hide action.
Find this creature in the encounter builder

Source: Monstrous Compendium Volume 4: Eldraine Creatures - Licenses and attribution