Faerie Pest

Small Fey, Chaotic Evil

STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Spellcasting.

The faerie casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 12):

1/day: blindness/deafness

2/day each: bane, grease

Actions

Stingblade.

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 5 (2d4) poison damage. If the faerie had advantage on the attack roll, the target takes an additional 3 (1d6) slashing damage.

Theft of Nerves (1/Day).

The faerie unleashes a burst of mind-muddling magic in a 15-foot cone. Each creature in that area must succeed on a DC 12 Intelligence saving throw or have the frightened condition for 1 minute. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bonus Actions

Mischievous Stealth.

The faerie takes the Hide action.

Find this creature in the encounter builder

Faerie Pest

Source: Monstrous Compendium Volume 4: Eldraine Creatures - Licenses and attribution