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Faerl
- STR
- 11 (+0)
- DEX
- 12 (+1)
- CON
- 11 (+0)
- INT
- 12 (+1)
- WIS
- 14 (+2)
- CHA
- 16 (+3)
Fey Ancestry.
Faerl has advantage on saving throws against being charmed, and magic can't put him to sleep.
Actions
Rapier.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
Parry.
Faerl adds 2 to his AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.
Find this creature in the encounter builder

Source: Candlekeep Mysteries, p. 104 - Licenses and attribution