Faerl

Medium Humanoid (Elf), Neutral Evil

STR
11 (+0)
DEX
12 (+1)
CON
11 (+0)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)
Fey Ancestry.

Faerl has advantage on saving throws against being charmed, and magic can't put him to sleep.

Actions

Rapier.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Reactions

Parry.

Faerl adds 2 to his AC against one melee attack that would hit it. To do so, he must see the attacker and be wielding a melee weapon.

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Faerl

Source: Candlekeep Mysteries, p. 104 - Licenses and attribution