Fated Shaker

Small or Medium Humanoid, Any Alignment

STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
15 (+2)
WIS
16 (+3)
CHA
15 (+2)
Spellcasting.

The shaker casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 14):

At will: mage armor, mage hand

1/day each: enlarge/reduce, fly, suggestion

Actions

Multiattack.

The shaker makes two Golden Rod or Radiant Bolt attacks.

Golden Rod.

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) radiant damage.

Radiant Bolt.

Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 14 (2d10 + 3) radiant damage.

Bonus Actions

Commanding Words.

The shaker speaks magical words to order a creature it can see within 30 feet of itself. The target must succeed on a DC 14 Wisdom saving throw or be affected by one of the following effects (choose one or roll a d4):

  • 1-2: Grovel.

    The target takes 14 (4d6) psychic damage, drops whatever it is holding, and has the prone condition.

  • 3-4: Cower.

    The target takes 10 (3d6) psychic damage and has the frightened condition until the end of its next turn.

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Fated Shaker

Source: Morte's Planar Parade, p. 56 - Licenses and attribution