Fhenimore

Medium Humanoid (Human), Lawful Evil

STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
15 (+2)
CHA
14 (+2)
Amphibious.

Fhenimore can breathe air and water.

Blood Frenzy.

Fhenimore has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Innate Spellcasting.

Fhenimore's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: command, create or destroy water

3/day each: control water, darkness, water breathing, water walk

1/day each: lightning bolt, Evard's black tentacles

Actions

Thunderous Touch.

Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.

Multiattack.

Fhenimore can attack once with her bite attack and once with Thunderous Touch.

Bite.

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

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Fhenimore

Source: Locathah Rising, p. 20 - Licenses and attribution