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Fhenimore
- STR
- 16 (+3)
- DEX
- 10 (+0)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 15 (+2)
- CHA
- 14 (+2)
Fhenimore can breathe air and water.
Fhenimore has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Fhenimore's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: command, create or destroy water
3/day each: control water, darkness, water breathing, water walk
1/day each: lightning bolt, Evard's black tentacles
Actions
Melee Spell Attack: +5 to hit, reach 5 ft., one creature. Hit: 27 (5d10) thunder damage.
Fhenimore can attack once with her bite attack and once with Thunderous Touch.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Find this creature in the encounter builder
