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Firenewt Warlock of Imix
- STR
- 13 (+1)
- DEX
- 11 (+0)
- CON
- 12 (+1)
- INT
- 9 (-1)
- WIS
- 11 (+0)
- CHA
- 14 (+2)
The firenewt can breathe air and water.
Magical darkness doesn't impede the firenewt's darkvision.
When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.
The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):
At will: guidance, light, mage armor, mage hand, prestidigitation
Actions
The firenewt makes three Morningstar or Fire Ray attacks.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.
Find this creature in the encounter builder

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 125 - Licenses and attribution