Firenewt Warlock of Imix

Medium Elemental, Neutral Evil

STR
13 (+1)
DEX
11 (+0)
CON
12 (+1)
INT
9 (-1)
WIS
11 (+0)
CHA
14 (+2)
Amphibious.

The firenewt can breathe air and water.

Devil's Sight.

Magical darkness doesn't impede the firenewt's darkvision.

Imix's Blessing.

When the firenewt reduces an enemy to 0 hit points, the firenewt gains 5 temporary hit points.

Spellcasting.

The firenewt casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12):

At will: guidance, light, mage armor, mage hand, prestidigitation

Actions

Multiattack.

The firenewt makes three Morningstar or Fire Ray attacks.

Morningstar.

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Fire Ray.

Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d6 + 2) fire damage.

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Firenewt Warlock of Imix

Source: Mordenkainen Presents: Monsters of the Multiverse, p. 125 - Licenses and attribution