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Flying Wand
- STR
- 12 (+1)
- DEX
- 15 (+2)
- CON
- 11 (+0)
- INT
- 1 (-5)
- WIS
- 5 (-3)
- CHA
- 1 (-5)
Antimagic Susceptibility.
The wand is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the sword must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.
False Appearance.
While the wand remains motionless and isn't flying, it is indistinguishable from a normal sword.
Actions
Magic Missile.
The wand shoots a dart of magical force at one creature that it can detect within 60 feet of it. The target takes 3 (1d4 + 1) force damage as the dart hits it unerringly.
Find this creature in the encounter builder

Source: Waterdeep: Dungeon of the Mad Mage, p. 105 - Licenses and attribution