Fomorian Noble

Huge Giant (Wizard), Chaotic Evil

STR
23 (+6)
DEX
18 (+4)
CON
20 (+5)
INT
19 (+4)
WIS
14 (+2)
CHA
16 (+3)
Spellcasting.

The fomorian casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At will: mage armor (self only), mage hand, prestidigitation

1/day each: chain lightning, cone of cold (6th-level version), fireball (6th-level version), fly, plane shift (self only)

Actions

Multiattack.

The fomorian makes three Rod attacks.

Rod.

Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage plus 11 (2d10) force damage.

Bonus Actions

Beguiling Presence.

The fomorian targets a creature it can see within 60 feet of itself. The target must succeed on a DC 17 Wisdom saving throw or have the charmed condition for 1 minute. An affected target can repeat the saving throw at the end of each of its turns and whenever it takes damage, ending the effect on itself on a success. If a target's saving throw is successful or the effect ends for it, the target becomes immune to all fomorians' Beguiling Presence for the next 24 hours.

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Fomorian Noble

Source: Bigby Presents: Glory of the Giants, p. 143 - Licenses and attribution