Frost Druid

Medium Humanoid (Human), Any Alignment

STR
12 (+1)
DEX
13 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
16 (+3)
CHA
9 (-1)
Spellcasting (Humanoid Form Only).

The druid is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14; +6 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, guidance, resistance

Level 1 (4 slots): animal friendship, fog cloud, speak with animals

Level 2 (3 slots): animal messenger, moonbeam, pass without trace

Level 3 (3 slots): conjure animals, sleet storm, wind wall

Level 4 (3 slots): hallucinatory terrain, ice storm

Level 5 (1 slots): awaken

Actions

Multiattack.

The druid makes two melee attacks.

Ice Sickle (Humanoid Form Only).

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 5 (2d4) cold damage.

Maul (Beast Form Only).

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Change Shape.

The druid magically polymorphs into a beast form—fox, mountain goat, owl, or wolf—or back into its humanoid form. Any equipment it is wearing or carrying is absorbed or borne by the beast form (the druid's choice). It reverts to its humanoid form when it dies. The druid's statistics are the same in each form, except where noted in this stat block.

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Frost Druid

Source: Icewind Dale: Rime of the Frostmaiden, p. 288 - Licenses and attribution