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Frost Giant Zombie
- STR
- 23 (+6)
- DEX
- 6 (-2)
- CON
- 21 (+5)
- INT
- 3 (-4)
- WIS
- 6 (-2)
- CHA
- 5 (-3)
Any creature that starts its turn within 10 feet of the zombie must make a DC 17 Constitution saving throw. Unless the save succeeds, the creature can't make more than one attack, or take a bonus action on that turn.
If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is fire, radiant, or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
The zombie makes two weapon attacks.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) slashing damage.
Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.
The zombie targets one creature it can see within 60 feet of it. The target must succeed on a DC 17 Constitution saving throw or take 35 (10d6) cold damage and be paralyzed until the end of its next turn.
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Source: Explorer's Guide to Wildemount, p. 288 - Licenses and attribution