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Fury of Kostchtchie
- STR
- 26 (+8)
- DEX
- 10 (+0)
- CON
- 25 (+7)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 11 (+0)
A creature that starts its turn within 10 feet of the fury must succeed on a DC 20 Constitution saving throw or take 11 (2d10) cold damage.
The fury has advantage on saving throws against spells and other magical effects.
Actions
The fury makes two Fist or Rock attacks.
Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 10 (3d6) cold damage, or 17 (5d6) cold damage if the target took damage from the fury's Chilling Aura since the end of the fury's last turn.
Ranged Weapon Attack: +13 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
Bonus Actions
The fury can move up to its speed toward an enemy it can see.
Find this creature in the encounter builder

Source: Bigby Presents: Glory of the Giants, p. 148 - Licenses and attribution