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Gearkeeper Construct
- STR
- 20 (+5)
- DEX
- 16 (+3)
- CON
- 18 (+4)
- INT
- 3 (-4)
- WIS
- 11 (+0)
- CHA
- 1 (-5)
The gearkeeper is immune to any spell or effect that would alter its form.
Opportunity attacks made against the gearkeeper have disadvantage.
Any creature that starts its turn within 5 feet of the gearkeeper takes 4 (1d8) slashing damage.
Actions
The gearkeeper makes two Arm Blade attacks, or one Arm Blade attack and one Spear Launcher attack.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) slashing damage.
Ranged Weapon Attack: +9 to hit, range 90 ft., one target. Hit: 12 (2d6 + 5) piercing damage, and the target is knocked prone.
The gearkeeper jettisons a spray of jagged metal in a 30-foot cone. Each creature in the area must make a DC 15 Dexterity saving throw, taking 21 (6d6) piercing damage on a failed save, or half as much damage on a successful one.
Find this creature in the encounter builder

Source: Explorer's Guide to Wildemount, p. 290 - Licenses and attribution