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Ghast Gravecaller
- STR
- 16 (+3)
- DEX
- 17 (+3)
- CON
- 14 (+2)
- INT
- 18 (+4)
- WIS
- 14 (+2)
- CHA
- 8 (-1)
Constitution Saving Throw: DC 13, any creature that starts its turn in a 5-foot Emanation originating from the ghast. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to this ghast's Stench for 24 hours.
The ghast casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability:
At will: Speak with Dead, Thaumaturgy
Actions
The ghast makes two Horrific Necrosis attacks. It can replace one attack with a Claw attack.
Melee Attack Roll: +6, reach 5 ft. Hit: 13 (3d6 + 3) Slashing damage. If the target isn't an Undead, it has the Paralyzed condition until the end of its next turn.
Melee or Ranged Attack Roll: +7, reach 5 ft. or range 120 ft. Hit: 15 (2d10 + 4) Necrotic damage, and the target has the Frightened condition until the end of its next turn.
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Source: Monster Manual (2025), p. 130 - Licenses and attribution