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Giant Bat
- STR
- 15 (+2)
- DEX
- 16 (+3)
- CON
- 11 (+0)
- INT
- 2 (-4)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
Echolocation.
The bat can't use its blindsight while deafened.
Keen Hearing.
The bat has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite.
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 323 - Licenses and attribution