Giant Bat

Large Beast, Unaligned

STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Echolocation.

The bat can't use its blindsight while deafened.

Keen Hearing.

The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite.

Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

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Giant Bat

Source: Monster Manual (2014), p. 323 - Licenses and attribution