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Giant Coral Snake
- STR
- 12 (+1)
- DEX
- 16 (+3)
- CON
- 14 (+2)
- INT
- 2 (-4)
- WIS
- 10 (+0)
- CHA
- 3 (-4)
Actions
Bite.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn. On a failed save, the target begins to hallucinate and is afflicted with a short-term madness effect (determined randomly or by the DM; see "Madness" in chapter 8 of the madness). The effect lasts 10 minutes.
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Source: Ghosts of Saltmarsh, p. 236 - Licenses and attribution