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Giant Octopus
- STR
- 17 (+3)
- DEX
- 13 (+1)
- CON
- 13 (+1)
- INT
- 5 (-3)
- WIS
- 10 (+0)
- CHA
- 4 (-3)
The octopus can breathe only underwater. It can hold its breath for 1 hour outside water.
Actions
Melee Attack Roll: +5, reach 10 ft. Hit: 10 (2d6 + 3) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Grappled condition (escape DC 13) from all eight tentacles. While Grappled, the target has the Restrained condition.
Reactions
Trigger: The octopus takes damage while underwater. Response: The octopus releases ink that fills a 10-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 358 - Licenses and attribution