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Giant Ram
- STR
- 19 (+4)
- DEX
- 12 (+1)
- CON
- 18 (+4)
- INT
- 3 (-4)
- WIS
- 14 (+2)
- CHA
- 10 (+0)
Magic Resistance.
The ram has advantage on saving throws against spells and other magical effects.
Actions
Ram.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage plus 3 (1d6) force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 14 Strength saving throw or have the prone condition.
Force Bolt.
Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit: 7 (2d6) force damage.
Reactions
Absorbent Fleece (Recharge 6).
Immediately after the ram succeeds on a saving throw against a spell or a spell's attack misses it, the ram can make one Force Bolt attack.
Find this creature in the encounter builder

Source: Bigby Presents: Glory of the Giants, p. 153 - Licenses and attribution