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Giant Sea Horse
- STR
- 12 (+1)
- DEX
- 15 (+2)
- CON
- 11 (+0)
- INT
- 2 (-4)
- WIS
- 12 (+1)
- CHA
- 5 (-3)
Charge.
If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing.
The sea horse can breathe only underwater.
Actions
Ram.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Find this creature in the encounter builder

Source: Monster Manual (2014), p. 328 - Licenses and attribution