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Giant Seahorse
- STR
- 15 (+2)
- DEX
- 12 (+1)
- CON
- 11 (+0)
- INT
- 2 (-4)
- WIS
- 12 (+1)
- CHA
- 5 (-3)
Water Breathing.
The seahorse can breathe only underwater.
Actions
Ram.
Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Bludgeoning damage, or 11 (2d8 + 2) Bludgeoning damage if the seahorse moved 20+ feet straight toward the target immediately before the hit.
Bonus Actions
Bubble Dash.
While underwater, the seahorse moves up to half its Swim Speed without provoking Opportunity Attacks.
Find this creature in the encounter builder

Source: Monster Manual (2025), p. 359 - Licenses and attribution